Animations of Chris DePriest (and some other artwork too)
Soul Train pre-rendered cinematicsIn-Game Cinematic
Pre-Rendered Cinematics (Cartoony)
These were motion captured using a Vicon System. There were about sixteen of these, in which I directed the sessions, helped choreography them and create the pipeline in which they would be used. These were for a slot machine company, so that when you won in a myriad of different situation, one of these would pop up (hence the multitude of different cut-scenes needed). The animations were processed in MotionBuilder, then additional cleanup was completed in Maya for rendering. There was extensive keying over because the proportions of the characters were not very close to a real human ;)