For the past thirteen years I have been providing both cinematic and in-game animations for video games as well as independent films. I have experience operating and running a Vicon motion capture studio, and can take an animation set from start to finish - from design and capture to clean up and hand-key.
I regard motion capture as a tool for meeting deadlines quickly, and hand-key as a method for preserving the artistic integrity of the project. I enjoy challenging projects and working with a team to provide the highest quality animations.
My primary tools are Motion Builder and Maya, and I'm always eager to learn new software and technologies. I pride myself on my ability to adapt quickly and become an integral part of the team!